![]() The iPhone was one of the first mass-market computing platforms after game consoles that relied on code signing from the ground up iOS simply runs no unsigned code unless the device is jailbroken. This seems no coincidence, since on the iPhone OS itself, code signing is even more crucial. The APIs and technology for signing executable code on OS X appeared on Mac OS X Leopard 10.5 around the time the first iPhone was released. Since under the hood, iOS is very similar to OS X, one can figure out a lot by looking both places. While the process and many of the internals are wrapped inside the iOS system and SDK, we can get a glance by looking at the infrastructure used to sign the app, in addition to looking at how OS X code signing works. I will try to shed some light on this machine. Most of the time, code signing seems like a magical machine that is hard to understand. Even as an OS X developer, you cannot avoid signing your code anymore, at least not if you want to be on the Mac App Store or are part of the Developer ID program. ![]() If you have ever developed an application for iOS, you have probably fought with code signing or device provisioning at some point. And more often than not, this is when you will start cursing. But at some point, you will encounter code signing and provisioning. You could do beautiful animations, test your app really well, or store your data safely in Core Data. There are many nice APIs you might encounter while building apps for iOS or OS X. – Apple Developer Library: Code Signing Guide
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |